[MLton-devel] Questions for Win32 port
Anoq of the Sun
Thu, 31 Oct 2002 00:24:48 +0200
2 questions regarding the Win32 port of MLton:
1) How am I supposed to set up the boot-strap process
when building a cross-compiler?
Right now (for a first attempt) I'm just setting the
path to my gcc cross-compiler and doing
(as I used to do). I don't know if this is very
good if the compiler does a (native) self-compile
first and then a cross-compile of the libraries.
I guess it should set the path to the gcc cross-compiler
during the process automatically.
2) I tried doing some of the "usual" modifications
to the include files and then do a normal Linux
native make and make install. But my modified
header files didn't seem to get installed
(at least not in /usr/lib/mlton). Are they
installed somewhere else when I'm compiling from
source compared to when I just installed the binary?
I think the older versions used /usr/lib/local/mlton,
but there is nothing there either it seems...
A good thing I can report though:
The new (native unmodified) compiler compiled my
CeX3D Converter application (the command-line version
without SDL) out-of-the-box. And it seems to work :)
(although I haven't done any serious testing yet).
It also works without having to disable the
known-case pass as I had to in an older version - and
at least the problem that occurred back then does not
seem to exist any more - so I think that this bug must
be completely gone now :)
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