[MLton] Re: OpenGL for MLton - slight return
Thu, 13 Nov 2003 07:06:35 +1000
Thanks for the detailed response.
> Note, there are various caveats about using Real32 (and Real64) with
> regards to precision. In particular, as long as values are sitting in an
> x86 floating point register, they are maintained at 80bit precision, so
> the results are not necessarily the same as if the values were maintained
> at 32 or 64bit precision. It's probably only a problem for numerical
No worries as this is really about the size of arguments presented to OpenGL
display related functions so any user calculations can be done in whatever
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